Spell & Stone: the Spell Stone castle above a valley of glowing lanterns

Coming soon

Hold the road. Save the realm.

A hand-painted fantasy tower defense. Build and upgrade four kinds of tower, train eight heroes and call down meteors to stop the Ash King's army across a 24-map campaign.

  • iPhone
  • iPad
  • Windows
  • macOS
  • Linux
Campaign maps
24
Campaign maps
Missions
72
Missions
Heroes
8
Heroes
Kinds of enemy
21
Kinds of enemy
Tower lines
4
Tower lines
Difficulties
3
Difficulties

The Story

The Ash King has woken

His legions are marching on the realm. Guided by Aldric, Sage of the Spell Stone, hold the roads across forests, marshes, mountain passes and burning wastes.

A story unfolds between battles, from the war horns of the Verdant Marches to the gates of the Ashen Spire, ending in a showdown with Malgrim, the Ash King himself.

“Stone does not run. Neither do I.”
Brannoc the Stonewarden
Malgrim, the Ash King, holding a flame in his gauntlet

The Game

Painted by hand. Built for strategy.

Every battlefield, tower and monster is hand-painted, rendered crisply from phone to desktop.

Build. Upgrade. Hold the line.

Strategy

Build. Upgrade. Hold the line.

Raise towers on every build spot, rally your soldiers to block the road and lead from the front with your hero. Every wave asks a new question.

  • Four tower lines, each with four tiers
  • Rally troops anywhere on the road
  • Meteor Storm and Call to Arms battle powers
A 24-map campaign across a living realm

Campaign

A 24-map campaign across a living realm

March from the Verdant Marches through the Stoneveil Highlands and the Emberfall Wastes to the Ashen Spire, with a story told between battles.

  • Casual, Normal and Expert difficulties
  • Earn up to three stars on every map
  • The Sage Scrolls: story, bestiary, towers and powers
Know your foe

Enemies

Know your foe

21 kinds of enemy, from goblins and harpies to wraiths, drakes and colossi, each with strengths and weaknesses to exploit. Fire feeds the Ember Imp; frost snuffs it out.

  • Flyers that soar over your walls
  • Armoured brutes that shrug off arrows
  • Healers, splitters and spellbreakers
Shape every tower and power

Progression

Shape every tower and power

An upgrade tree that changes how every tower and power plays. Experiment freely: respec at any time at no cost. Then visit the Alchemist and spend the gems you earned in battle.

  • Respec the upgrade tree for free
  • Gems are earned only by playing
  • Cataclysm, Deep Freeze, Extra Hearts and more
Cataclysm
Deep Freeze
Extra Hearts

72 Missions

Three ways to conquer every map

Win the campaign, then return for Heroic and Onslaught challenges on all 24 maps.

Campaign

Hold the line, wave by wave, and earn up to three stars on every map.

Heroic

A harder horde with tower bans that force new strategies.

Onslaught

A continuous assault in six stages, with no respite between waves.

The Heroes

Eight heroes. One realm.

Each with their own special. Train their attack, defence, health, speed, range and special between battles, then lead from the front.

Brannoc the Stonewarden

Hero 1 of 8

Brannoc

the Stonewarden

A mountain-born guardian clad in runed stone plate. Slow but nearly unbreakable, he holds the road against three foes at once.

  • Melee · Blocks 3
  • Ground only

Stone Bulwark

Slams his shield into the ground, stunning nearby ground enemies, then takes 50% less damage for a few seconds.

The Arsenal

Four tower lines. Endless tactics.

Each line upgrades through four tiers, from the humble Archer Post to the mighty Siege Ballista.

Ranged tower

Ranged

Fast, far-reaching volleys that pick off fliers and runners before they reach the walls.

  • Archer Post
  • Ranger Lookout
  • Marksman Tower
  • Siege Ballista
Troops tower

Troops

Barracks whose soldiers hold the road. Rally them anywhere to block, stall and surround the horde.

  • Militia Barracks
  • Skirmisher Camp
  • Ironguard Keep
Mage tower

Mage

Frost to slow, fire to burn, lightning to crack armour. Three schools, each ending in a citadel of power.

  • Frost Spire
  • Fire Spire
  • Storm Spire
Artillery tower

Artillery

Stone-throwing siege engines that flatten whole columns of marching foes in a single blow.

  • Stone Thrower
  • Boulder Catapult
  • Earthshaker
  • Ironstone Hurler

Battle power

Meteor Storm

Call fire from the sky on the thickest part of the horde.

Battle power

Call to Arms

Drop fresh reinforcements anywhere on the road.

The Bestiary

The horde is coming

Goblin raiders, storm harpies, stone colossi and ashwing drakes. The Sage Scrolls record everything you face.

  • Goblin Raider

    Goblin Raider

  • Orc Grunt

    Orc Grunt

  • Cave Bat

    Cave Bat

  • Ember Imp

    Ember Imp

  • Stonehide Troll

    Stonehide Troll

  • Frost Wraith

    Frost Wraith

  • Ogre Warchief

    Ogre Warchief

  • Bog Shambler

    Bog Shambler

  • Goblin Shaman

    Goblin Shaman

  • Ironhide Brute

    Ironhide Brute

  • Storm Harpy

    Storm Harpy

  • Stone Colossus

    Stone Colossus

  • Cinder Scorpion

    Cinder Scorpion

  • Ember Hornet

    Ember Hornet

  • Orc Spellbreaker

    Orc Spellbreaker

  • Ashwing Drake

    Ashwing Drake

Spell & Stone key art: the wizard, the dwarf and the ranger before the Spell Stone castle

Coming Soon

Begin your adventure

Spell & Stone is coming to iPhone, iPad, Windows, macOS and Linux.

On iPhone & iPad

Play the first four campaign maps free. Unlock the full adventure with a single, optional in-app purchase: 24 maps, 72 missions across Campaign, Heroic and Onslaught, and eight heroes to earn through progression. No subscription.

  • iPhone & iPadTouch-first, designed for every screen
  • WindowsWindows 10 and 11, 64-bit
  • macOSUniversal: Apple Silicon and Intel
  • Linux64-bit with Vulkan drivers
  • No ads, no subscriptions
  • Collects no personal data
  • No loot boxes or random paid rewards
  • Cartoon fantasy violence, no gore